Supernatural Senses Power

The First Witness

Become mythic witness to a place, hunt, crime, omen, battlefield, truth, or hidden thing. Define its principle with the GM: the witness who cannot be deceived, the hunter who never loses the trail, the sentinel who sees the first danger, or the eye that names the hidden wound. It can be opposed only by Tier 10 concealment, divine intervention, or a story condition set when declared.

Tier 10Action1/EverSenses / Story

Power Text

Become mythic witness to a place, hunt, crime, omen, battlefield, truth, or hidden thing. Define its principle with the GM: the witness who cannot be deceived, the hunter who never loses the trail, the sentinel who sees the first danger, or the eye that names the hidden wound. It can be opposed only by Tier 10 concealment, divine intervention, or a story condition set when declared.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.