Supernatural Intelligence Power
The First Thought
Enter a mythic state of intellect tied to a theorem, war plan, invention, language, ritual, mystery, or truth. Define its principle with the GM: the thought that ends a war, solves a plague, names a god, defeats a perfect strategy, or reveals the hidden law. It can be opposed only by Tier 10 mind magic, reality alteration, divine intervention, or a story condition set when declared.
On this page
This is ready for resource tracking.
This has enough structure for a sheet action with a use limit or recharge rule.
Power doors
Read
The readable rule text and summary are available.
Sheet
This can appear on a character sheet.
VTT hook
Resolution fields are ready for future table actions.
Resource
Frequency can feed a future resource tracker.
Rules State
This is ready for resource tracking.
This has enough structure for a sheet action with a use limit or recharge rule.
Rule fields
Power Text
Enter a mythic state of intellect tied to a theorem, war plan, invention, language, ritual, mystery, or truth. Define its principle with the GM: the thought that ends a war, solves a plague, names a god, defeats a perfect strategy, or reveals the hidden law. It can be opposed only by Tier 10 mind magic, reality alteration, divine intervention, or a story condition set when declared.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.