Supernatural Agility Power

The First Step

Take a mythic step tied to a race, escape, rescue, duel, impossible journey, or path no one has crossed. Define its principle with the GM: the step that outruns death, reaches the falling child, crosses the collapsing bridge, escapes the perfect prison, or arrives before the first blow. It can be ended only by Tier 10 movement magic, divine intervention, or a story condition set when taken.

Tier 10Action1/EverAgility / StoryLimited use

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This is ready for resource tracking.

This has enough structure for a sheet action with a use limit or recharge rule.

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Power doors

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The readable rule text and summary are available.

Public

Sheet

This can appear on a character sheet.

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VTT hook

Resolution fields are ready for future table actions.

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Resource

Frequency can feed a future resource tracker.

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Rules State

This is ready for resource tracking.

This has enough structure for a sheet action with a use limit or recharge rule.

Limited use
Rule fields
Action: ActionFrequency: 1/EverRange: SelfDuration: Until ResolvedDice: UniqueDamage: Agility / StoryAttack: VariesSave: Varies

Power Text

Take a mythic step tied to a race, escape, rescue, duel, impossible journey, or path no one has crossed. Define its principle with the GM: the step that outruns death, reaches the falling child, crosses the collapsing bridge, escapes the perfect prison, or arrives before the first blow. It can be ended only by Tier 10 movement magic, divine intervention, or a story condition set when taken.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.