Index entryPlaytest
The First Step
Take a mythic step tied to a race, escape, rescue, duel, impossible journey, or path no one has crossed. Define its principle with the GM: the step that outruns death, reaches the falling child, crosses the collapsing bridge, escapes the perfect prison, or arrives before the first blow. It can be ended only by Tier 10 movement magic, divine intervention, or a story condition set when taken.
