Sorcery Power

Archsorcerer

Become a supreme vessel of innate magic. For the duration, you have resistance to all magical damage, your Sorcery powers ignore resistance to force and bloodline damage, and once per turn when you use a Sorcery power, add 2d10 force damage, 2d10 temporary hit points, or impose disadvantage on one save against that power.

Tier 10Bonus ActionAt-WillSorcery / ForceVTT hook

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This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

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Rules State

This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

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Rule fields
Action: Bonus ActionFrequency: At-WillRange: SelfDuration: 1 MinuteDice: 2d10Damage: Sorcery / ForceAttack: VariesSave: Varies

Power Text

Become a supreme vessel of innate magic. For the duration, you have resistance to all magical damage, your Sorcery powers ignore resistance to force and bloodline damage, and once per turn when you use a Sorcery power, add 2d10 force damage, 2d10 temporary hit points, or impose disadvantage on one save against that power.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.