Sorcery Power
Arcane Storm
Raw sorcery storms around you. Hostile creatures that start in the emanation must make a DEX save, taking 8d10 force damage or your bloodline damage type and being pushed 10 ft. on a failed save, or half damage only on a success. Once per round, when you apply metamagic, one chosen ally in the emanation gains temporary hit points equal to your CHA modifier.
On this page
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
Read
The readable rule text and summary are available.
Sheet
This can appear on a character sheet.
VTT hook
Resolution fields are ready for future table actions.
Resource
No limited-use tracker is needed yet.
Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
Raw sorcery storms around you. Hostile creatures that start in the emanation must make a DEX save, taking 8d10 force damage or your bloodline damage type and being pushed 10 ft. on a failed save, or half damage only on a success. Once per round, when you apply metamagic, one chosen ally in the emanation gains temporary hit points equal to your CHA modifier.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.