Skullduggery Power

Skullduggery Dominion

All archetypes. Your Skullduggery powers ignore disadvantage from darkness, crowds, clutter, noise, or pressure when the task is stealth, theft, locks, traps, ambush, duel movement, or escape. You can identify mundane locks, traps, and concealment methods by sight within 30 ft.

Tier 6PassiveAt-WillAll / RoguecraftPassive

On this page

This is sheet-ready as a trait.

This is a passive or always-on rule. It belongs on the sheet as a trait rather than a clicked table action.

Read power
ReadPublicSheetOpenVTT hookWaitingResourcePublic
Power doors

Read

The readable rule text and summary are available.

Public

Sheet

This can appear on a character sheet.

Open

VTT hook

Resolution fields are ready for future table actions.

Waiting

Resource

No limited-use tracker is needed yet.

Public

Rules State

This is sheet-ready as a trait.

This is a passive or always-on rule. It belongs on the sheet as a trait rather than a clicked table action.

Passive
Rule fields
Action: PassiveFrequency: At-WillRange: SelfDuration: PermanentDice: 30 ft.Damage: All / Roguecraft

Power Text

All archetypes. Your Skullduggery powers ignore disadvantage from darkness, crowds, clutter, noise, or pressure when the task is stealth, theft, locks, traps, ambush, duel movement, or escape. You can identify mundane locks, traps, and concealment methods by sight within 30 ft.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.