Skullduggery Power

Mastermind's Exit

Trickster. When a plan fails, an alarm is raised, or combat turns against you, choose up to six willing creatures within range. Each may move up to its speed, Hide, Disengage, or interact with one prepared escape object without provoking opportunity attacks.

Tier 9ReactionAt-WillTrickster / Escape

Power Text

Trickster. When a plan fails, an alarm is raised, or combat turns against you, choose up to six willing creatures within range. Each may move up to its speed, Hide, Disengage, or interact with one prepared escape object without provoking opportunity attacks.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.