Skullduggery Power

Mastermind's Exit

Trickster. When a plan fails, an alarm is raised, or combat turns against you, choose up to six willing creatures within range. Each may move up to its speed, Hide, Disengage, or interact with one prepared escape object without provoking opportunity attacks.

Tier 9ReactionAt-WillTrickster / EscapeVTT hook

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This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

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The readable rule text and summary are available.

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VTT hook

Resolution fields are ready for future table actions.

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Resource

No limited-use tracker is needed yet.

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Rules State

This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

VTT hook
Rule fields
Action: ReactionFrequency: At-WillRange: 120 ft.Duration: InstantDice: 6 creaturesDamage: Trickster / Escape

Power Text

Trickster. When a plan fails, an alarm is raised, or combat turns against you, choose up to six willing creatures within range. Each may move up to its speed, Hide, Disengage, or interact with one prepared escape object without provoking opportunity attacks.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.