Skullduggery Power
Mastermind's Exit
Trickster. When a plan fails, an alarm is raised, or combat turns against you, choose up to six willing creatures within range. Each may move up to its speed, Hide, Disengage, or interact with one prepared escape object without provoking opportunity attacks.
On this page
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
Read
The readable rule text and summary are available.
Sheet
This can appear on a character sheet.
VTT hook
Resolution fields are ready for future table actions.
Resource
No limited-use tracker is needed yet.
Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
Trickster. When a plan fails, an alarm is raised, or combat turns against you, choose up to six willing creatures within range. Each may move up to its speed, Hide, Disengage, or interact with one prepared escape object without provoking opportunity attacks.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.