Index entryPlaytest
Case the Joint
Thief. Study an area, building, vault, camp, crowd, or guard route. Ask the GM up to three practical questions about entrances, exits, watchers, valuables, patrol gaps, traps, blind spots, or escape routes.
Thief. Study an area, building, vault, camp, crowd, or guard route. Ask the GM up to three practical questions about entrances, exits, watchers, valuables, patrol gaps, traps, blind spots, or escape routes.