Index entryPlaytest
Hemorrhage
Choose one creature with blood within range. The target must make a CON save, taking 6d8 necrotic damage and beginning to hemorrhage on a failed save, or half damage only on a success. While hemorrhaging, the first time each turn the target moves more than 10 ft., attacks, or uses a power, it takes 2d8 necrotic damage. It repeats the save at the end of each turn.
