Sanguinomancy Power
Crimson Revival
When a creature with blood within range would drop to 0 hit points, force its blood to keep moving. The target instead drops to 1 hit point and gains temporary hit points equal to 7d8 + your WIS modifier. You take necrotic damage equal to half the temporary hit points gained, which cannot be reduced.
Power Text
When a creature with blood within range would drop to 0 hit points, force its blood to keep moving. The target instead drops to 1 hit point and gains temporary hit points equal to 7d8 + your WIS modifier. You take necrotic damage equal to half the temporary hit points gained, which cannot be reduced.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.