Sanguinomancy Power
Bloodstorm
A storm of red droplets and vital force fills the emanation. Hostile creatures with blood that start there must make a CON save, taking 8d10 necrotic damage and becoming restrained by their own blood until the start of their next turn on a failed save, or half damage only on a success. Allies in the area have advantage on death saves.
On this page
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
Read
The readable rule text and summary are available.
Sheet
This can appear on a character sheet.
VTT hook
Resolution fields are ready for future table actions.
Resource
No limited-use tracker is needed yet.
Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
A storm of red droplets and vital force fills the emanation. Hostile creatures with blood that start there must make a CON save, taking 8d10 necrotic damage and becoming restrained by their own blood until the start of their next turn on a failed save, or half damage only on a success. Allies in the area have advantage on death saves.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.