Resilience Power
The Last Wall
Become the mythic barrier between harm and what must survive. Define the protected thing with the GM: a person, family, city, oath, gate, army, child, relic, or world. Until resolved, your resilience bends events toward that protection. You can endure impossible punishment for that purpose, but the effect ends when the protected thing is saved, destroyed, willingly released, or defeated by Tier 10 harm, divine intervention, or a story condition set when used.
On this page
This is ready for resource tracking.
This has enough structure for a sheet action with a use limit or recharge rule.
Power doors
Read
The readable rule text and summary are available.
Sheet
This can appear on a character sheet.
VTT hook
Resolution fields are ready for future table actions.
Resource
Frequency can feed a future resource tracker.
Rules State
This is ready for resource tracking.
This has enough structure for a sheet action with a use limit or recharge rule.
Rule fields
Power Text
Become the mythic barrier between harm and what must survive. Define the protected thing with the GM: a person, family, city, oath, gate, army, child, relic, or world. Until resolved, your resilience bends events toward that protection. You can endure impossible punishment for that purpose, but the effect ends when the protected thing is saved, destroyed, willingly released, or defeated by Tier 10 harm, divine intervention, or a story condition set when used.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.