Resilience Power

The Last Wall

Become the mythic barrier between harm and what must survive. Define the protected thing with the GM: a person, family, city, oath, gate, army, child, relic, or world. Until resolved, your resilience bends events toward that protection. You can endure impossible punishment for that purpose, but the effect ends when the protected thing is saved, destroyed, willingly released, or defeated by Tier 10 harm, divine intervention, or a story condition set when used.

Tier 10Action1/EverResilience / Story

Power Text

Become the mythic barrier between harm and what must survive. Define the protected thing with the GM: a person, family, city, oath, gate, army, child, relic, or world. Until resolved, your resilience bends events toward that protection. You can endure impossible punishment for that purpose, but the effect ends when the protected thing is saved, destroyed, willingly released, or defeated by Tier 10 harm, divine intervention, or a story condition set when used.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.