Resilience Power

The Last Wall

Become the mythic barrier between harm and what must survive. Define the protected thing with the GM: a person, family, city, oath, gate, army, child, relic, or world. Until resolved, your resilience bends events toward that protection. You can endure impossible punishment for that purpose, but the effect ends when the protected thing is saved, destroyed, willingly released, or defeated by Tier 10 harm, divine intervention, or a story condition set when used.

Tier 10Action1/EverResilience / StoryLimited use

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This is ready for resource tracking.

This has enough structure for a sheet action with a use limit or recharge rule.

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Power doors

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The readable rule text and summary are available.

Public

Sheet

This can appear on a character sheet.

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VTT hook

Resolution fields are ready for future table actions.

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Resource

Frequency can feed a future resource tracker.

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Rules State

This is ready for resource tracking.

This has enough structure for a sheet action with a use limit or recharge rule.

Limited use
Rule fields
Action: ActionFrequency: 1/EverRange: SelfDuration: Until ResolvedDice: UniqueDamage: Resilience / StoryAttack: VariesSave: Varies

Power Text

Become the mythic barrier between harm and what must survive. Define the protected thing with the GM: a person, family, city, oath, gate, army, child, relic, or world. Until resolved, your resilience bends events toward that protection. You can endure impossible punishment for that purpose, but the effect ends when the protected thing is saved, destroyed, willingly released, or defeated by Tier 10 harm, divine intervention, or a story condition set when used.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.