Red Magic Power

The First Spellbook

Create, awaken, or bind a mythic source of minor magic: a red spellbook, a child’s wand, a village charm, a living cantrip, or a school of first-circle magic. It grants a GM-approved story benefit tied only to cantrips and Level 1-style spells. It can be ended only by Tier 10 antimagic, divine intervention, or a story condition set when created.

Tier 10Action1/EverRed Magic / Story

Power Text

Create, awaken, or bind a mythic source of minor magic: a red spellbook, a child’s wand, a village charm, a living cantrip, or a school of first-circle magic. It grants a GM-approved story benefit tied only to cantrips and Level 1-style spells. It can be ended only by Tier 10 antimagic, divine intervention, or a story condition set when created.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.