Red Magic Power

The First Spellbook

Create, awaken, or bind a mythic source of minor magic: a red spellbook, a child’s wand, a village charm, a living cantrip, or a school of first-circle magic. It grants a GM-approved story benefit tied only to cantrips and Level 1-style spells. It can be ended only by Tier 10 antimagic, divine intervention, or a story condition set when created.

Tier 10Action1/EverRed Magic / StoryLimited use

On this page

This is ready for resource tracking.

This has enough structure for a sheet action with a use limit or recharge rule.

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Power doors

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The readable rule text and summary are available.

Public

Sheet

This can appear on a character sheet.

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VTT hook

Resolution fields are ready for future table actions.

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Resource

Frequency can feed a future resource tracker.

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Rules State

This is ready for resource tracking.

This has enough structure for a sheet action with a use limit or recharge rule.

Limited use
Rule fields
Action: ActionFrequency: 1/EverRange: TouchDuration: Until DispelledDice: UniqueDamage: Red Magic / StoryAttack: VariesSave: Varies

Power Text

Create, awaken, or bind a mythic source of minor magic: a red spellbook, a child’s wand, a village charm, a living cantrip, or a school of first-circle magic. It grants a GM-approved story benefit tied only to cantrips and Level 1-style spells. It can be ended only by Tier 10 antimagic, divine intervention, or a story condition set when created.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.