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The First Spellbook
Create, awaken, or bind a mythic source of minor magic: a red spellbook, a child’s wand, a village charm, a living cantrip, or a school of first-circle magic. It grants a GM-approved story benefit tied only to cantrips and Level 1-style spells. It can be ended only by Tier 10 antimagic, divine intervention, or a story condition set when created.
