Red Magic Power

Supreme First Circle

Use any approved cantrip or Level 1 spell effect as Red Magic, heightened only in precision, range, or reliability but not in fundamental spell level. The effect cannot duplicate a Level 2+ spell, revive the dead, permanently transform a creature, create lasting wealth, or override another aspect’s signature niche.

Tier 10ActionAt-WillVariableVTT hook

On this page

This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

Read power
ReadPublicSheetOpenVTT hookOpenResourcePublic
Power doors

Read

The readable rule text and summary are available.

Public

Sheet

This can appear on a character sheet.

Open

VTT hook

Resolution fields are ready for future table actions.

Open

Resource

No limited-use tracker is needed yet.

Public

Rules State

This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

VTT hook
Rule fields
Action: ActionFrequency: At-WillRange: VariesDuration: VariesDice: Cantrip / Level 1Damage: VariableAttack: VariesSave: Varies

Power Text

Use any approved cantrip or Level 1 spell effect as Red Magic, heightened only in precision, range, or reliability but not in fundamental spell level. The effect cannot duplicate a Level 2+ spell, revive the dead, permanently transform a creature, create lasting wealth, or override another aspect’s signature niche.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.