Red Magic Power
Absorb Elements
When you take acid, cold, fire, lightning, or thunder damage, capture some of the energy. Gain resistance to the triggering damage type until the start of your next turn. The next melee attack you hit with before then deals an extra 2d6 damage of the triggering type.
Tier 4ReactionAt-WillVariable
Power Text
When you take acid, cold, fire, lightning, or thunder damage, capture some of the energy. Gain resistance to the triggering damage type until the start of your next turn. The next melee attack you hit with before then deals an extra 2d6 damage of the triggering type.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.