Probability Manipulation Power

The One Possible Future

Name one plausible future event involving a creature, object, place, or conflict within range: a door opens, a weapon misses, a trial turns, a storm breaks, a villain escapes, or an ally survives. The GM defines the exact path of least impossibility. Until resolved, probability bends toward that event unless blocked by Tier 10 fate magic, divine intervention, or a story condition set when used.

Tier 10Action1/EverProbability / StoryLimited use

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This is ready for resource tracking.

This has enough structure for a sheet action with a use limit or recharge rule.

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Power doors

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The readable rule text and summary are available.

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Sheet

This can appear on a character sheet.

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VTT hook

Resolution fields are ready for future table actions.

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Resource

Frequency can feed a future resource tracker.

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Rules State

This is ready for resource tracking.

This has enough structure for a sheet action with a use limit or recharge rule.

Limited use
Rule fields
Action: ActionFrequency: 1/EverRange: 1 MileDuration: Until ResolvedDice: UniqueDamage: Probability / StoryAttack: VariesSave: Varies

Power Text

Name one plausible future event involving a creature, object, place, or conflict within range: a door opens, a weapon misses, a trial turns, a storm breaks, a villain escapes, or an ally survives. The GM defines the exact path of least impossibility. Until resolved, probability bends toward that event unless blocked by Tier 10 fate magic, divine intervention, or a story condition set when used.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.