Index entryPlaytest
Curse of Cascading Failure
Choose one creature within range. The target must make a CHA save. On a failed save, whenever it fails an attack roll, ability check, or saving throw, it subtracts 1d6 from its next d20 test before the end of its next turn. If this penalty causes another failure, it takes 4d6 force damage. The target repeats the save at the end of each turn.
