Poison Secretion Power

The First Poison

Create or become host to a mythic poison. Define its principle with the GM: a venom that kills lies, a plague that only affects tyrants, a toxin that preserves instead of kills, a bloodline curse, or a perfect antidote. It can affect regions, lineages, waters, or a named creature, and can be ended only by Tier 10 purification, divine intervention, or a story condition set when created.

Tier 10Action1/EverPoison / StoryLimited use

On this page

This is ready for resource tracking.

This has enough structure for a sheet action with a use limit or recharge rule.

Read power
ReadPublicSheetOpenVTT hookOpenResourceOpen
Power doors

Read

The readable rule text and summary are available.

Public

Sheet

This can appear on a character sheet.

Open

VTT hook

Resolution fields are ready for future table actions.

Open

Resource

Frequency can feed a future resource tracker.

Open

Rules State

This is ready for resource tracking.

This has enough structure for a sheet action with a use limit or recharge rule.

Limited use
Rule fields
Action: ActionFrequency: 1/EverRange: TouchDuration: Until DispelledDice: UniqueDamage: Poison / StoryAttack: VariesSave: Varies

Power Text

Create or become host to a mythic poison. Define its principle with the GM: a venom that kills lies, a plague that only affects tyrants, a toxin that preserves instead of kills, a bloodline curse, or a perfect antidote. It can affect regions, lineages, waters, or a named creature, and can be ended only by Tier 10 purification, divine intervention, or a story condition set when created.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.