Index entryPlaytest
Mephitic Vapors
Douse a 20-ft. radius area with acrid slime and fumes. The area is difficult terrain, lightly obscured, and corrosive. A creature that starts there must make a CON save, taking 4d8 poison damage and 4d8 acid damage and being blinded until the start of its next turn on a failed save, or half damage only on a success.
