Phytomancy Power

First Garden

Plant a mythic seed or awaken an existing grove, forest, garden, or worldroot into a legendary living place. Choose its principle with the GM: an eternal orchard, a sentient forest, a healing jungle, a city grown from trees, or a worldroot sanctuary. It can be ended only by Tier 10 blight, divine intervention, or a story condition set when planted.

Tier 10Action1/EverPlant / Story

Power Text

Plant a mythic seed or awaken an existing grove, forest, garden, or worldroot into a legendary living place. Choose its principle with the GM: an eternal orchard, a sentient forest, a healing jungle, a city grown from trees, or a worldroot sanctuary. It can be ended only by Tier 10 blight, divine intervention, or a story condition set when planted.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.