Phytomancy Power

First Garden

Plant a mythic seed or awaken an existing grove, forest, garden, or worldroot into a legendary living place. Choose its principle with the GM: an eternal orchard, a sentient forest, a healing jungle, a city grown from trees, or a worldroot sanctuary. It can be ended only by Tier 10 blight, divine intervention, or a story condition set when planted.

Tier 10Action1/EverPlant / StoryLimited use

On this page

This is ready for resource tracking.

This has enough structure for a sheet action with a use limit or recharge rule.

Read power
ReadPublicSheetOpenVTT hookOpenResourceOpen
Power doors

Read

The readable rule text and summary are available.

Public

Sheet

This can appear on a character sheet.

Open

VTT hook

Resolution fields are ready for future table actions.

Open

Resource

Frequency can feed a future resource tracker.

Open

Rules State

This is ready for resource tracking.

This has enough structure for a sheet action with a use limit or recharge rule.

Limited use
Rule fields
Action: ActionFrequency: 1/EverRange: 1 MileDuration: Until DispelledDice: UniqueDamage: Plant / StoryAttack: VariesSave: Varies

Power Text

Plant a mythic seed or awaken an existing grove, forest, garden, or worldroot into a legendary living place. Choose its principle with the GM: an eternal orchard, a sentient forest, a healing jungle, a city grown from trees, or a worldroot sanctuary. It can be ended only by Tier 10 blight, divine intervention, or a story condition set when planted.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.