Phytomancy Power
First Garden
Plant a mythic seed or awaken an existing grove, forest, garden, or worldroot into a legendary living place. Choose its principle with the GM: an eternal orchard, a sentient forest, a healing jungle, a city grown from trees, or a worldroot sanctuary. It can be ended only by Tier 10 blight, divine intervention, or a story condition set when planted.
On this page
This is ready for resource tracking.
This has enough structure for a sheet action with a use limit or recharge rule.
Power doors
Read
The readable rule text and summary are available.
Sheet
This can appear on a character sheet.
VTT hook
Resolution fields are ready for future table actions.
Resource
Frequency can feed a future resource tracker.
Rules State
This is ready for resource tracking.
This has enough structure for a sheet action with a use limit or recharge rule.
Rule fields
Power Text
Plant a mythic seed or awaken an existing grove, forest, garden, or worldroot into a legendary living place. Choose its principle with the GM: an eternal orchard, a sentient forest, a healing jungle, a city grown from trees, or a worldroot sanctuary. It can be ended only by Tier 10 blight, divine intervention, or a story condition set when planted.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.