Photokinesis Power
Sickening Radiance
Dim greenish light spreads in a 30-ft. radius sphere centered on a point within range. When a creature enters for the first time on a turn or starts there, it must make a CON save or take 4d10 radiant damage, subtract 1d4 from its next d20 test before the end of its next turn, and emit dim green light that prevents invisibility until the effect ends.
On this page
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
Read
The readable rule text and summary are available.
Sheet
This can appear on a character sheet.
VTT hook
Resolution fields are ready for future table actions.
Resource
No limited-use tracker is needed yet.
Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
Dim greenish light spreads in a 30-ft. radius sphere centered on a point within range. When a creature enters for the first time on a turn or starts there, it must make a CON save or take 4d10 radiant damage, subtract 1d4 from its next d20 test before the end of its next turn, and emit dim green light that prevents invisibility until the effect ends.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.