Index entryPlaytest
Dawn
The light of dawn shines in a 30-ft. radius, 40-ft. high cylinder centered on a point within range. This light is sunlight. When the cylinder appears and whenever a creature ends its turn there, it must make a CON save, taking 4d10 radiant damage on a failed save, or half on a success. As a bonus action, move the cylinder up to 60 ft.
