Photokinesis Power
Dawn
The light of dawn shines in a 30-ft. radius, 40-ft. high cylinder centered on a point within range. This light is sunlight. When the cylinder appears and whenever a creature ends its turn there, it must make a CON save, taking 4d10 radiant damage on a failed save, or half on a success. As a bonus action, move the cylinder up to 60 ft.
On this page
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
Read
The readable rule text and summary are available.
Sheet
This can appear on a character sheet.
VTT hook
Resolution fields are ready for future table actions.
Resource
No limited-use tracker is needed yet.
Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
The light of dawn shines in a 30-ft. radius, 40-ft. high cylinder centered on a point within range. This light is sunlight. When the cylinder appears and whenever a creature ends its turn there, it must make a CON save, taking 4d10 radiant damage on a failed save, or half on a success. As a bonus action, move the cylinder up to 60 ft.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.