Phasing Power

Phase Anchor

Choose one creature or object within range. The target must make a CHA save or become phase-anchored until the start of your next turn. While anchored, it cannot benefit from teleportation, intangibility, ethereal travel, or effects that move it between planes.

Tier 1ActionAt-WillAnchorVTT hook

On this page

This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

Read power
ReadPublicSheetOpenVTT hookOpenResourcePublic
Power doors

Read

The readable rule text and summary are available.

Public

Sheet

This can appear on a character sheet.

Open

VTT hook

Resolution fields are ready for future table actions.

Open

Resource

No limited-use tracker is needed yet.

Public

Rules State

This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

VTT hook
Rule fields
Action: ActionFrequency: At-WillRange: 60 ft.Duration: 1 RoundDamage: AnchorSave: CHA

Power Text

Choose one creature or object within range. The target must make a CHA save or become phase-anchored until the start of your next turn. While anchored, it cannot benefit from teleportation, intangibility, ethereal travel, or effects that move it between planes.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.