Index entryPlaytest
Drag Between Worlds
When a creature within range damages you, teleports, phases, or shifts planes, force it to make a CHA save. On a failed save, you drag it with you into a liminal phase-space. Both of you are removed from the battlefield until the start of your next turn, then return to spaces of your choice within 30 ft. of the departure point. The target is frightened of you for the duration.
