Phasing Power
Dimensional Clamp
When a creature within range teleports, phases, becomes ethereal, passes through matter, or shifts planes, force it to make a CHA save. On a failed save, the movement fails and it takes 33 (6d10) force damage. On a success, it takes half damage and moves normally.
On this page
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
Read
The readable rule text and summary are available.
Sheet
This can appear on a character sheet.
VTT hook
Resolution fields are ready for future table actions.
Resource
No limited-use tracker is needed yet.
Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
When a creature within range teleports, phases, becomes ethereal, passes through matter, or shifts planes, force it to make a CHA save. On a failed save, the movement fails and it takes 33 (6d10) force damage. On a success, it takes half damage and moves normally.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.