Index entryPlaytest
Anchor Field
Create an anchoring field. Hostile creatures in the emanation cannot teleport, phase through matter, become ethereal, or shift planes unless they succeed on a CHA save at the start of the triggering movement.
Create an anchoring field. Hostile creatures in the emanation cannot teleport, phase through matter, become ethereal, or shift planes unless they succeed on a CHA save at the start of the triggering movement.