Necromancy Power
Soul Dominion
Choose up to six creatures within range. Each target must make a CHA save. On a failed save, its soul is partially bound. While bound, it cannot regain hit points, has disadvantage on death saving throws, and the first time it drops to 0 hit points during the duration, you may trap its soul as with Soul Cage or cause it to rise at the start of your next turn as an undead servant for 1 hour.
Power Text
Choose up to six creatures within range. Each target must make a CHA save. On a failed save, its soul is partially bound. While bound, it cannot regain hit points, has disadvantage on death saving throws, and the first time it drops to 0 hit points during the duration, you may trap its soul as with Soul Cage or cause it to rise at the start of your next turn as an undead servant for 1 hour.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.