Necromancy Power

Soul Dominion

Choose up to six creatures within range. Each target must make a CHA save. On a failed save, its soul is partially bound. While bound, it cannot regain hit points, has disadvantage on death saving throws, and the first time it drops to 0 hit points during the duration, you may trap its soul as with Soul Cage or cause it to rise at the start of your next turn as an undead servant for 1 hour.

Tier 9ActionAt-WillSoul / NecromancyVTT hook

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This has action, frequency, and resolution hooks that can feed a future VTT action.

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Rules State

This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

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Rule fields
Action: ActionFrequency: At-WillRange: 90 ft.Duration: Concentration, 1 MinuteDice: 6 creaturesDamage: Soul / NecromancySave: CHA

Power Text

Choose up to six creatures within range. Each target must make a CHA save. On a failed save, its soul is partially bound. While bound, it cannot regain hit points, has disadvantage on death saving throws, and the first time it drops to 0 hit points during the duration, you may trap its soul as with Soul Cage or cause it to rise at the start of your next turn as an undead servant for 1 hour.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.