Necromancy Power
Soul Cage
When a humanoid dies within range, trap a soul-fragment. You can exploit the soul up to six times before release: regain 2d8 hit points, ask a brief question and receive a truthful telepathic answer, gain advantage on your next d20 test, or perceive through an invisible sensor in a place the creature saw in life for up to 10 minutes.
Power Text
When a humanoid dies within range, trap a soul-fragment. You can exploit the soul up to six times before release: regain 2d8 hit points, ask a brief question and receive a truthful telepathic answer, gain advantage on your next d20 test, or perceive through an invisible sensor in a place the creature saw in life for up to 10 minutes.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.