Necromancy Power
Negative Energy Flood
Send negative energy at one creature within range. Unless the target is undead, it must make a CON save, taking 27 (5d10) necrotic damage on a failed save, or half on a success. A humanoid killed by this damage rises as a Zombie at the start of your next turn. If the target is undead, it gains temporary hit points equal to 5d10 instead.
On this page
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
Read
The readable rule text and summary are available.
Sheet
This can appear on a character sheet.
VTT hook
Resolution fields are ready for future table actions.
Resource
No limited-use tracker is needed yet.
Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
Send negative energy at one creature within range. Unless the target is undead, it must make a CON save, taking 27 (5d10) necrotic damage on a failed save, or half on a success. A humanoid killed by this damage rises as a Zombie at the start of your next turn. If the target is undead, it gains temporary hit points equal to 5d10 instead.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.