Necromancy Power
Negative Energy Flood
Send negative energy at one creature within range. Unless the target is undead, it must make a CON save, taking 27 (5d10) necrotic damage on a failed save, or half on a success. A humanoid killed by this damage rises as a Zombie at the start of your next turn. If the target is undead, it gains temporary hit points equal to 5d10 instead.
Power Text
Send negative energy at one creature within range. Unless the target is undead, it must make a CON save, taking 27 (5d10) necrotic damage on a failed save, or half on a success. A humanoid killed by this damage rises as a Zombie at the start of your next turn. If the target is undead, it gains temporary hit points equal to 5d10 instead.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.