Necrobotany Power
Wilt Growth
Choose a 10-ft. cube of nonmagical vegetation within range. Plants in the area wither, dry, or decay enough to clear light undergrowth and expose hidden tracks, objects, or terrain. Plant creatures in the area must make a CON save or take 2d6 necrotic damage.
On this page
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
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The readable rule text and summary are available.
Sheet
This can appear on a character sheet.
VTT hook
Resolution fields are ready for future table actions.
Resource
No limited-use tracker is needed yet.
Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
Choose a 10-ft. cube of nonmagical vegetation within range. Plants in the area wither, dry, or decay enough to clear light undergrowth and expose hidden tracks, objects, or terrain. Plant creatures in the area must make a CON save or take 2d6 necrotic damage.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.