Necrobotany Power

Last Seed of Rot

Plant a mythic seed of plant-death in soil, a corpse, an ancient tree, or a sacred grove. It creates a legendary necrobotanic phenomenon: a black forest, a dead orchard that remembers the dead, a fungal underworld gate, or another GM-approved story effect. It can be ended only by Tier 10 botany, divine intervention, or a story condition set when planted.

Tier 10Action1/EverNecrobotany / StoryLimited use

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This is ready for resource tracking.

This has enough structure for a sheet action with a use limit or recharge rule.

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Power doors

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Sheet

This can appear on a character sheet.

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VTT hook

Resolution fields are ready for future table actions.

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Resource

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Rules State

This is ready for resource tracking.

This has enough structure for a sheet action with a use limit or recharge rule.

Limited use
Rule fields
Action: ActionFrequency: 1/EverRange: TouchDuration: Until DispelledDice: UniqueDamage: Necrobotany / StoryAttack: VariesSave: Varies

Power Text

Plant a mythic seed of plant-death in soil, a corpse, an ancient tree, or a sacred grove. It creates a legendary necrobotanic phenomenon: a black forest, a dead orchard that remembers the dead, a fungal underworld gate, or another GM-approved story effect. It can be ended only by Tier 10 botany, divine intervention, or a story condition set when planted.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.