Necrobotany Power
Last Seed of Rot
Plant a mythic seed of plant-death in soil, a corpse, an ancient tree, or a sacred grove. It creates a legendary necrobotanic phenomenon: a black forest, a dead orchard that remembers the dead, a fungal underworld gate, or another GM-approved story effect. It can be ended only by Tier 10 botany, divine intervention, or a story condition set when planted.
On this page
This is ready for resource tracking.
This has enough structure for a sheet action with a use limit or recharge rule.
Power doors
Read
The readable rule text and summary are available.
Sheet
This can appear on a character sheet.
VTT hook
Resolution fields are ready for future table actions.
Resource
Frequency can feed a future resource tracker.
Rules State
This is ready for resource tracking.
This has enough structure for a sheet action with a use limit or recharge rule.
Rule fields
Power Text
Plant a mythic seed of plant-death in soil, a corpse, an ancient tree, or a sacred grove. It creates a legendary necrobotanic phenomenon: a black forest, a dead orchard that remembers the dead, a fungal underworld gate, or another GM-approved story effect. It can be ended only by Tier 10 botany, divine intervention, or a story condition set when planted.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.