Mentor Power
Grand Strategy
Choose up to twelve willing creatures that can hear your briefing. For the duration, each target adds 1d6 to initiative rolls, cannot be surprised while conscious, and gains advantage on the first saving throw it makes during each combat.
On this page
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
Read
The readable rule text and summary are available.
Sheet
This can appear on a character sheet.
VTT hook
Resolution fields are ready for future table actions.
Resource
No limited-use tracker is needed yet.
Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
Choose up to twelve willing creatures that can hear your briefing. For the duration, each target adds 1d6 to initiative rolls, cannot be surprised while conscious, and gains advantage on the first saving throw it makes during each combat.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.