Marksmanship Power
Cordon of Arrows
Touch up to four nonmagical arrows, bolts, darts, or similar ammunition and plant them in your space. Whenever a creature other than you enters within 30 ft. of the ammunition for the first time on a turn or ends its turn there, one piece flies up to strike it. The creature must make a DEX save or take 2d4 piercing damage. You may designate creatures the effect ignores.
On this page
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
Read
The readable rule text and summary are available.
Sheet
This can appear on a character sheet.
VTT hook
Resolution fields are ready for future table actions.
Resource
No limited-use tracker is needed yet.
Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
Touch up to four nonmagical arrows, bolts, darts, or similar ammunition and plant them in your space. Whenever a creature other than you enters within 30 ft. of the ammunition for the first time on a turn or ends its turn there, one piece flies up to strike it. The creature must make a DEX save or take 2d4 piercing damage. You may designate creatures the effect ignores.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.