Marksmanship Power

Cordon of Arrows

Touch up to four nonmagical arrows, bolts, darts, or similar ammunition and plant them in your space. Whenever a creature other than you enters within 30 ft. of the ammunition for the first time on a turn or ends its turn there, one piece flies up to strike it. The creature must make a DEX save or take 2d4 piercing damage. You may designate creatures the effect ignores.

Tier 2ActionAt-WillPiercing

Power Text

Touch up to four nonmagical arrows, bolts, darts, or similar ammunition and plant them in your space. Whenever a creature other than you enters within 30 ft. of the ammunition for the first time on a turn or ends its turn there, one piece flies up to strike it. The creature must make a DEX save or take 2d4 piercing damage. You may designate creatures the effect ignores.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.