Magnetic Control Power

Polarity Snare

Choose two valid Magnetic Control targets within range. Each unwilling creature must make a STR save. On a failed save, the targets become linked. Whenever one linked target moves, the other must spend 1 ft. of movement for every 1 ft. moved or be pulled 10 ft. toward it. A linked creature can use its action to repeat the save, ending the link on a success.

Tier 3ActionAt-WillMagneticVTT hook

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This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

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VTT hook

Resolution fields are ready for future table actions.

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Rules State

This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

VTT hook
Rule fields
Action: ActionFrequency: At-WillRange: 60 ft.Duration: Concentration, 1 MinuteDamage: MagneticSave: STR

Power Text

Choose two valid Magnetic Control targets within range. Each unwilling creature must make a STR save. On a failed save, the targets become linked. Whenever one linked target moves, the other must spend 1 ft. of movement for every 1 ft. moved or be pulled 10 ft. toward it. A linked creature can use its action to repeat the save, ending the link on a success.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.