Magnetic Control Power
Polarity Snare
Choose two valid Magnetic Control targets within range. Each unwilling creature must make a STR save. On a failed save, the targets become linked. Whenever one linked target moves, the other must spend 1 ft. of movement for every 1 ft. moved or be pulled 10 ft. toward it. A linked creature can use its action to repeat the save, ending the link on a success.
On this page
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
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The readable rule text and summary are available.
Sheet
This can appear on a character sheet.
VTT hook
Resolution fields are ready for future table actions.
Resource
No limited-use tracker is needed yet.
Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
Choose two valid Magnetic Control targets within range. Each unwilling creature must make a STR save. On a failed save, the targets become linked. Whenever one linked target moves, the other must spend 1 ft. of movement for every 1 ft. moved or be pulled 10 ft. toward it. A linked creature can use its action to repeat the save, ending the link on a success.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.