Magnetic Control Power
Polarity Chain
Choose up to four valid Magnetic Control targets within range. Each unwilling creature must make a STR save. On a failed save, the targets become magnetically linked. Whenever one linked target is moved by a Magnetic Control power, you may move one other linked target up to the same distance in the same or opposite direction. A linked creature repeats the save at the end of each of its turns.
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This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
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VTT hook
Resolution fields are ready for future table actions.
Resource
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Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
Choose up to four valid Magnetic Control targets within range. Each unwilling creature must make a STR save. On a failed save, the targets become magnetically linked. Whenever one linked target is moved by a Magnetic Control power, you may move one other linked target up to the same distance in the same or opposite direction. A linked creature repeats the save at the end of each of its turns.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.