Magnetic Control Power

Polarity Chain

Choose up to four valid Magnetic Control targets within range. Each unwilling creature must make a STR save. On a failed save, the targets become magnetically linked. Whenever one linked target is moved by a Magnetic Control power, you may move one other linked target up to the same distance in the same or opposite direction. A linked creature repeats the save at the end of each of its turns.

Tier 6ActionAt-WillMagneticVTT hook

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This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

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The readable rule text and summary are available.

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VTT hook

Resolution fields are ready for future table actions.

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Resource

No limited-use tracker is needed yet.

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Rules State

This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

VTT hook
Rule fields
Action: ActionFrequency: At-WillRange: 120 ft.Duration: Concentration, 1 MinuteDice: 4 targetsDamage: MagneticSave: STR

Power Text

Choose up to four valid Magnetic Control targets within range. Each unwilling creature must make a STR save. On a failed save, the targets become magnetically linked. Whenever one linked target is moved by a Magnetic Control power, you may move one other linked target up to the same distance in the same or opposite direction. A linked creature repeats the save at the end of each of its turns.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.