Magnetic Control Power

Perfect Polarity

Choose up to six creatures or objects within range and assign each a magnetic polarity. Whenever a polarized target starts its turn within 60 ft. of another polarized target, choose whether they attract or repel. An affected creature must make a STR save. On a failed save, it is pulled 30 ft. toward the other target or pushed 30 ft. away, and takes 22 (4d10) force damage if it collides with a creature, object, or surface.

Tier 10ActionAt-WillForceVTT hook

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Rule fields
Action: ActionFrequency: At-WillRange: 120 ft.Duration: Concentration, 1 MinuteDice: 4d10Damage: ForceSave: STR

Power Text

Choose up to six creatures or objects within range and assign each a magnetic polarity. Whenever a polarized target starts its turn within 60 ft. of another polarized target, choose whether they attract or repel. An affected creature must make a STR save. On a failed save, it is pulled 30 ft. toward the other target or pushed 30 ft. away, and takes 22 (4d10) force damage if it collides with a creature, object, or surface.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.