Magnetic Control Power
Perfect Polarity
Choose up to six creatures or objects within range and assign each a magnetic polarity. Whenever a polarized target starts its turn within 60 ft. of another polarized target, choose whether they attract or repel. An affected creature must make a STR save. On a failed save, it is pulled 30 ft. toward the other target or pushed 30 ft. away, and takes 22 (4d10) force damage if it collides with a creature, object, or surface.
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This has action, frequency, and resolution hooks that can feed a future VTT action.
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Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
Choose up to six creatures or objects within range and assign each a magnetic polarity. Whenever a polarized target starts its turn within 60 ft. of another polarized target, choose whether they attract or repel. An affected creature must make a STR save. On a failed save, it is pulled 30 ft. toward the other target or pushed 30 ft. away, and takes 22 (4d10) force damage if it collides with a creature, object, or surface.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.