Magnetic Control Power

Metalbind

Choose one valid Magnetic Control target within range. The target must make a STR save or become restrained as metal clamps, twists, or pins it in place. It repeats the save at the end of each of its turns, ending the effect on a success. If magnetized, it has disadvantage on the first save.

Tier 3ActionAt-WillMagneticVTT hook

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This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

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VTT hook

Resolution fields are ready for future table actions.

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Resource

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Rules State

This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

VTT hook
Rule fields
Action: ActionFrequency: At-WillRange: 60 ft.Duration: Concentration, 1 MinuteDamage: MagneticSave: STR

Power Text

Choose one valid Magnetic Control target within range. The target must make a STR save or become restrained as metal clamps, twists, or pins it in place. It repeats the save at the end of each of its turns, ending the effect on a success. If magnetized, it has disadvantage on the first save.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.