Magnetic Control Power

Magnetic Prison

Choose one valid Magnetic Control target within range. The target must make a STR save or become restrained by a suspended cage of magnetic force. While restrained this way, it has disadvantage on attacks made with metal weapons and cannot willingly move more than 5 ft. from its current space. It repeats the save at the end of each of its turns.

Tier 6ActionAt-WillMagneticVTT hook

On this page

This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

Read power
ReadPublicSheetOpenVTT hookOpenResourcePublic
Power doors

Read

The readable rule text and summary are available.

Public

Sheet

This can appear on a character sheet.

Open

VTT hook

Resolution fields are ready for future table actions.

Open

Resource

No limited-use tracker is needed yet.

Public

Rules State

This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

VTT hook
Rule fields
Action: ActionFrequency: At-WillRange: 90 ft.Duration: Concentration, 1 MinuteDamage: MagneticSave: STR

Power Text

Choose one valid Magnetic Control target within range. The target must make a STR save or become restrained by a suspended cage of magnetic force. While restrained this way, it has disadvantage on attacks made with metal weapons and cannot willingly move more than 5 ft. from its current space. It repeats the save at the end of each of its turns.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.