Magnetic Control Power
Magnetic Prison
Choose one valid Magnetic Control target within range. The target must make a STR save or become restrained by a suspended cage of magnetic force. While restrained this way, it has disadvantage on attacks made with metal weapons and cannot willingly move more than 5 ft. from its current space. It repeats the save at the end of each of its turns.
On this page
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
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VTT hook
Resolution fields are ready for future table actions.
Resource
No limited-use tracker is needed yet.
Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
Choose one valid Magnetic Control target within range. The target must make a STR save or become restrained by a suspended cage of magnetic force. While restrained this way, it has disadvantage on attacks made with metal weapons and cannot willingly move more than 5 ft. from its current space. It repeats the save at the end of each of its turns.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.