Magnetic Control Power

Magnetic Prison

Choose one valid Magnetic Control target within range. The target must make a STR save or become restrained by a suspended cage of magnetic force. While restrained this way, it has disadvantage on attacks made with metal weapons and cannot willingly move more than 5 ft. from its current space. It repeats the save at the end of each of its turns.

Tier 6ActionAt-WillMagnetic

Power Text

Choose one valid Magnetic Control target within range. The target must make a STR save or become restrained by a suspended cage of magnetic force. While restrained this way, it has disadvantage on attacks made with metal weapons and cannot willingly move more than 5 ft. from its current space. It repeats the save at the end of each of its turns.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.