Magnetic Control Power

Magnetic Lock

Choose one valid Magnetic Control target within range. The target must make a STR save or have speed 0 until the start of your next turn. If the target is magnetized, it is also restrained until the start of your next turn.

Tier 2ActionAt-WillMagnetic

Power Text

Choose one valid Magnetic Control target within range. The target must make a STR save or have speed 0 until the start of your next turn. If the target is magnetized, it is also restrained until the start of your next turn.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.