Magnetic Control Power
Magnetic Lock
Choose one valid Magnetic Control target within range. The target must make a STR save or have speed 0 until the start of your next turn. If the target is magnetized, it is also restrained until the start of your next turn.
Tier 2ActionAt-WillMagnetic
Power Text
Choose one valid Magnetic Control target within range. The target must make a STR save or have speed 0 until the start of your next turn. If the target is magnetized, it is also restrained until the start of your next turn.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.