Magnetic Control Power
Magnetic Disarm
Choose up to three creatures within range holding metal weapons, shields, tools, or other metal objects. Each target must make a STR save. On a failed save, one held metal object of your choice is pulled from its grasp and flies up to 30 ft. to an unoccupied space you choose. Magnetized targets have disadvantage on this save.
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This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
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The readable rule text and summary are available.
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VTT hook
Resolution fields are ready for future table actions.
Resource
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Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
Choose up to three creatures within range holding metal weapons, shields, tools, or other metal objects. Each target must make a STR save. On a failed save, one held metal object of your choice is pulled from its grasp and flies up to 30 ft. to an unoccupied space you choose. Magnetized targets have disadvantage on this save.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.