Magnetic Control Power
Electromagnetic Shutdown
Choose up to three valid Magnetic Control targets within range. Each target must make a CON save or become disrupted. While disrupted, it cannot take reactions, its speed is halved, it has disadvantage on attacks made with metal weapons, and it subtracts 1d6 from DEX saves. It repeats the save at the end of each turn.
Power Text
Choose up to three valid Magnetic Control targets within range. Each target must make a CON save or become disrupted. While disrupted, it cannot take reactions, its speed is halved, it has disadvantage on attacks made with metal weapons, and it subtracts 1d6 from DEX saves. It repeats the save at the end of each turn.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.