Magnetic Control Power

Electromagnetic Shutdown

Choose up to three valid Magnetic Control targets within range. Each target must make a CON save or become disrupted. While disrupted, it cannot take reactions, its speed is halved, it has disadvantage on attacks made with metal weapons, and it subtracts 1d6 from DEX saves. It repeats the save at the end of each turn.

Tier 8ActionAt-WillMagnetic / ForceVTT hook

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This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

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Rules State

This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

VTT hook
Rule fields
Action: ActionFrequency: At-WillRange: 90 ft.Duration: Concentration, 1 MinuteDice: 1d6Damage: Magnetic / ForceSave: CON

Power Text

Choose up to three valid Magnetic Control targets within range. Each target must make a CON save or become disrupted. While disrupted, it cannot take reactions, its speed is halved, it has disadvantage on attacks made with metal weapons, and it subtracts 1d6 from DEX saves. It repeats the save at the end of each turn.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.