Magnetic Control Power
Electromagnetic Shutdown
Choose up to three valid Magnetic Control targets within range. Each target must make a CON save or become disrupted. While disrupted, it cannot take reactions, its speed is halved, it has disadvantage on attacks made with metal weapons, and it subtracts 1d6 from DEX saves. It repeats the save at the end of each turn.
On this page
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
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The readable rule text and summary are available.
Sheet
This can appear on a character sheet.
VTT hook
Resolution fields are ready for future table actions.
Resource
No limited-use tracker is needed yet.
Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
Choose up to three valid Magnetic Control targets within range. Each target must make a CON save or become disrupted. While disrupted, it cannot take reactions, its speed is halved, it has disadvantage on attacks made with metal weapons, and it subtracts 1d6 from DEX saves. It repeats the save at the end of each turn.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.