Index entryPlaytest
Absolute Magnetism
You become the center of an overwhelming magnetic field. When you use this power, and as a bonus action on each turn for the duration, choose any number of valid Magnetic Control targets in the emanation. Each chosen creature must make a STR save. On a failed save, you pull or push it up to 60 ft. in a straight line, and it is restrained by magnetic force until the start of your next turn. On a success, it is moved half as far and is not restrained. Unattended metal objects move as you choose.
