Magnetic Control Power

Absolute Magnetism

You become the center of an overwhelming magnetic field. When you use this power, and as a bonus action on each turn for the duration, choose any number of valid Magnetic Control targets in the emanation. Each chosen creature must make a STR save. On a failed save, you pull or push it up to 60 ft. in a straight line, and it is restrained by magnetic force until the start of your next turn. On a success, it is moved half as far and is not restrained. Unattended metal objects move as you choose.

Tier 10Action1/Long RestMagneticLimited use

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Rules State

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Limited use
Rule fields
Action: ActionFrequency: 1/Long RestRange: Self (120 ft.)Duration: Concentration, 1 MinuteDice: 60 ft.Damage: MagneticSave: STR

Power Text

You become the center of an overwhelming magnetic field. When you use this power, and as a bonus action on each turn for the duration, choose any number of valid Magnetic Control targets in the emanation. Each chosen creature must make a STR save. On a failed save, you pull or push it up to 60 ft. in a straight line, and it is restrained by magnetic force until the start of your next turn. On a success, it is moved half as far and is not restrained. Unattended metal objects move as you choose.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.