Law Magic Power
Magic Circle
Create a 10-ft. radius, 20-ft. tall cylinder. Choose Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. Chosen creatures cannot willingly cross the boundary, have disadvantage on attacks against targets within it, and must make a CHA save to teleport or travel through it.
On this page
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
Read
The readable rule text and summary are available.
Sheet
This can appear on a character sheet.
VTT hook
Resolution fields are ready for future table actions.
Resource
No limited-use tracker is needed yet.
Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
Create a 10-ft. radius, 20-ft. tall cylinder. Choose Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. Chosen creatures cannot willingly cross the boundary, have disadvantage on attacks against targets within it, and must make a CHA save to teleport or travel through it.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.