Law Magic Power
Imprisonment
Choose one creature you can see within range. It must make a WIS save or be sealed by one prison form: chained, slumbering, minimized, hedged, or held in a sealed chamber created by the power. The target does not age and cannot be found by divination or teleport. You define one achievable condition that ends the effect.
Power Text
Choose one creature you can see within range. It must make a WIS save or be sealed by one prison form: chained, slumbering, minimized, hedged, or held in a sealed chamber created by the power. The target does not age and cannot be found by divination or teleport. You define one achievable condition that ends the effect.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.