Index entryPlaytest
Iron Breath
When you make a STR, DEX, or CON saving throw, roll 1d6 and add it to the result. If the save resists poison, disease, exhaustion, or forced movement, roll 1d8 instead.
When you make a STR, DEX, or CON saving throw, roll 1d6 and add it to the result. If the save resists poison, disease, exhaustion, or forced movement, roll 1d8 instead.