Influence Power

The Word That Moves Kingdoms

Declare a mythic act of influence tied to a kingdom, war, trial, scandal, revolution, treaty, house, church, guild, crowd, or impossible negotiation. It can be opposed only by Tier 10 influence, divine intervention, artifact protection, or a story condition.

Tier 10Action1/EverInfluence / StoryLimited use

On this page

This is ready for resource tracking.

This has enough structure for a sheet action with a use limit or recharge rule.

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ReadPublicSheetOpenVTT hookOpenResourceOpen
Power doors

Read

The readable rule text and summary are available.

Public

Sheet

This can appear on a character sheet.

Open

VTT hook

Resolution fields are ready for future table actions.

Open

Resource

Frequency can feed a future resource tracker.

Open

Rules State

This is ready for resource tracking.

This has enough structure for a sheet action with a use limit or recharge rule.

Limited use
Rule fields
Action: ActionFrequency: 1/EverRange: 1 MileDuration: Until ResolvedDice: UniqueDamage: Influence / StoryAttack: VariesSave: Varies

Power Text

Declare a mythic act of influence tied to a kingdom, war, trial, scandal, revolution, treaty, house, church, guild, crowd, or impossible negotiation. It can be opposed only by Tier 10 influence, divine intervention, artifact protection, or a story condition.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.