Influence Power
The Word That Moves Kingdoms
Declare a mythic act of influence tied to a kingdom, war, trial, scandal, revolution, treaty, house, church, guild, crowd, or impossible negotiation. It can be opposed only by Tier 10 influence, divine intervention, artifact protection, or a story condition.
On this page
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This has enough structure for a sheet action with a use limit or recharge rule.
Power doors
Read
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Sheet
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VTT hook
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Resource
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Rules State
This is ready for resource tracking.
This has enough structure for a sheet action with a use limit or recharge rule.
Rule fields
Power Text
Declare a mythic act of influence tied to a kingdom, war, trial, scandal, revolution, treaty, house, church, guild, crowd, or impossible negotiation. It can be opposed only by Tier 10 influence, divine intervention, artifact protection, or a story condition.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.