Influence Power
The Word That Moves Kingdoms
Declare a mythic act of influence tied to a kingdom, war, trial, scandal, revolution, treaty, house, church, guild, crowd, or impossible negotiation. It can be opposed only by Tier 10 influence, divine intervention, artifact protection, or a story condition.
Tier 10Action1/EverInfluence / Story
Power Text
Declare a mythic act of influence tied to a kingdom, war, trial, scandal, revolution, treaty, house, church, guild, crowd, or impossible negotiation. It can be opposed only by Tier 10 influence, divine intervention, artifact protection, or a story condition.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.