Hexcraft Power
Mortal Doom
Choose one creature you can see within range. The target must make a CHA save or become doomed. While doomed, it cannot regain hit points, loses damage resistances, and takes 22 (4d10) necrotic damage at the start of each of its turns. It repeats the save at the end of each of its turns.
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Rule fields
Power Text
Choose one creature you can see within range. The target must make a CHA save or become doomed. While doomed, it cannot regain hit points, loses damage resistances, and takes 22 (4d10) necrotic damage at the start of each of its turns. It repeats the save at the end of each of its turns.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.