Hexcraft Power

Hex Storm

A storm of maledictions surrounds you. Hostile creatures in the emanation subtract 1d6 from saving throws. When a hostile creature starts its turn there, it must make a CON save, taking 33 (6d10) necrotic damage on a failed save, or half as much on a success.

Tier 8ActionAt-WillNecrotic

Power Text

A storm of maledictions surrounds you. Hostile creatures in the emanation subtract 1d6 from saving throws. When a hostile creature starts its turn there, it must make a CON save, taking 33 (6d10) necrotic damage on a failed save, or half as much on a success.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.