Hexcraft Power
Hex Storm
A storm of maledictions surrounds you. Hostile creatures in the emanation subtract 1d6 from saving throws. When a hostile creature starts its turn there, it must make a CON save, taking 33 (6d10) necrotic damage on a failed save, or half as much on a success.
Tier 8ActionAt-WillNecrotic
Power Text
A storm of maledictions surrounds you. Hostile creatures in the emanation subtract 1d6 from saving throws. When a hostile creature starts its turn there, it must make a CON save, taking 33 (6d10) necrotic damage on a failed save, or half as much on a success.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.