Hexcraft Power
Final Malediction
When you or a creature you can see within range would take damage, fail a saving throw, or be affected by a curse, reverse the malediction. The damage is reduced to 0, the failed save becomes a success, or the curse ends. One hostile creature within 60 ft. of the protected target takes 55 (10d10) necrotic damage.
Power Text
When you or a creature you can see within range would take damage, fail a saving throw, or be affected by a curse, reverse the malediction. The damage is reduced to 0, the failed save becomes a success, or the curse ends. One hostile creature within 60 ft. of the protected target takes 55 (10d10) necrotic damage.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.