Hexcraft Power
Fear
Creatures of your choice in the cone must make a WIS save or become frightened for the duration. A frightened target must move away from you by the safest route on its turns while it can see you. It repeats the save at the end of any turn when it cannot see you, ending the effect on a success.
On this page
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
Read
The readable rule text and summary are available.
Sheet
This can appear on a character sheet.
VTT hook
Resolution fields are ready for future table actions.
Resource
No limited-use tracker is needed yet.
Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
Creatures of your choice in the cone must make a WIS save or become frightened for the duration. A frightened target must move away from you by the safest route on its turns while it can see you. It repeats the save at the end of any turn when it cannot see you, ending the effect on a success.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.